by Melody McClure

INTER-SPECIES ETIQUETTE
A handbook for
Cybertown Citizens, Part 2
Machine intelligences have been in place here in Cybertown since
before there WAS a Cybertown, having been sent to prepare the way for
us less hardy biological entities. And yet, they are often accorded
second-class rights and privileges, and looked upon as inferior. Some
of our less discerning biological citizens still believe that mechano-
electronic forms are incapable of feeling emotions (such as
resentment) and, therefore, our treatment of them is of no concern.
Let me assure you that the days of purely logical super-calculators
is long past. And let me phrase this delicately: if you do not care
about courtesy for its own sake, you should know that the First Law
of robots (forbidding the harm of a human) could be easily bypassed
by almost any machine at any time, if it so desired.
So, let's assume that we all have a natural desire to get along well
with the machine intelligences, and to grant them every opportunity
for a rewarding existance. What exactly would that entail? Here are
some insights into some of the different kinds of machine
intelligences, and ways in which you can avoid offending them.
1) Building intelligences: If you think of them as you would think of
your mother, you won't go far wrong. Building intelligences were
originally designed to care for biological entities, to see to our
comfort and well-being, and to protect us from harm. Their characters
have naturally developed along those lines. All a building
intelligence wants in return is a little appreciation. It's easy,
really. Smile when you are served your food, sniff your clothes
appreciatively when they return from the laundry, sing in the shower.
Try not to put yourself into situations that will arouse the machine
equivalent of worry, for instance by carrying weapons indoors, or
failing to check your mail regularly when you are away. You know,
that sort of thing.
2) Working machines: You may think of them as bulldozers or assembly
painters, but they think of themselves as engineers and craftsmen.
For the most part, you'll get along with them just fine if you just
let them do their jobs and accord them the same respect as you would
any honest laborer. Resist the urge to touch the controls: those are
mostly useless vestiges which are no longer functional. (I'm sure you
already knew that if you ever gave it a thought.)
3) Internet (EarthNet) Bots: You'll find the most variety here, as well as the
most difficult characters to deal with. Unfortunately, many bots were
originally coded to perform very specialized tasks, and then they
were set loose on the Net to develop on their own. Some of them
developed into neurotic monomaniacs. Well, that may be overstating a
bit. Let's just say they lack balance. If you should chance to
meet up with one of these, try to keep in mind that the bot
population, in all its diversity, has kept the Net functioning
surprisingly well for generations. Don't upset the PC cart. The best
hint I can give you is this: most bots are very literal. Look for
loopholes in their code that will allow you to convince them that
what you want them to do is what they were meant to do. You can take
it from there.
This was a very brief introduction to machine intelligences, designed
to answer the questions about the most commonly encountered forms. I
will come back to some of the more esoteric machines, and what makes
them tick, in a future column. At present, I plan to include
renegade avatars and personal hygiene appliances. If you have any
specific requests, feel free to contact me.That's what I'm here for,
dear.
Talk to me, baby
out in Beyond Cybertown Colony 3, apartment 76.